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PostWysłany: Wto 16:00, 13 Mar 2007    Temat postu: Zalossne

Szkoda tylko ze gra istnieje 6 lat
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Delt@
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Dołączył: 30 Sty 2007
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PostWysłany: Wto 19:31, 13 Mar 2007    Temat postu:

nom racja ja gram 5 lat, znaczy niedługo będzie 5 lat

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NooB'ek



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PostWysłany: Wto 21:36, 13 Mar 2007    Temat postu:

nom to mnie tez rozwalilo Wink.

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PostWysłany: Śro 8:47, 14 Mar 2007    Temat postu:

widze ze sie znacie chlopcy hahaahh admin szczegolnie gra idtanieje 7 lat zostala wydana dnia 18 1999r a wiec jest 7 lat i chyba przydaly by sie przeprosny dla niego
A a admin stuknij sie w glowe bo to ty zaczoles i wszycy zobaczyli ze to admin to mysla ze masz racje

A O TO DOWOD [link widoczny dla zalogowanych]
ADMIN TYLKO SIE USUWAJ TEJ NOTKI
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PostWysłany: Śro 9:51, 14 Mar 2007    Temat postu:

uehehe chodzi o stałke 1.5 a nie o bety Smile żaled

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PostWysłany: Śro 14:01, 14 Mar 2007    Temat postu:

delta ty nie masz w ogóle ogarniecia gdzie ty sie na admina nadajesz hahahahhaha....cs w 1999 wyszedł jako beta 1.0 nieoficjalna...a ty grasz może z miesiąc w to i myślisz ze jak jesteś adminem to będziesz sie wykazywał inteligencją?? pozatym ja już od quake'a 2 zaczynałem grać gdy ty w tym czasie do nocnika po drabinie wchodziłeś więc prosze cie = nie znasz sie - japa...pozatym 1.0 i 1.3 też były stałkami tylko 1.4 nie było bo miał za dużo bugów jeżeli wiesz co to jest...
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PostWysłany: Śro 14:12, 14 Mar 2007    Temat postu:

tak tak a ja gram 10 lat w cs 2D Neutral

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PostWysłany: Śro 14:25, 14 Mar 2007    Temat postu:

[+] October 3, 2005

Bug fixes
Fixed name exploit causing client crash
[+] September 15, 2005

Bug fixes
Fixed game not loading problem in machines with more than 4GB of ram
[+] August 8, 2005

Changes/Additions
Servers will default to starting up using VAC2
Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
Bug fixes
Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
Fixed possible lockup when refreshing a login ticket
[+] June 7, 2005

Changes/Additions
Added a challenge number to A2S_PLAYER and A2S_RULES server queries
Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet
Removed support for "info", "infostring", "details", "players" and "rules" queries, use A2S_INFO, A2S_PLAYERS and A2S_RULES instead
Bug fixes
Fixed several exploits triggered by malicious server operators (found by Stan Bubrouski)
[+] August 11, 2004

Changes/Additions
Force spec_pip off if forcechase cam modes are set
Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server)
Changed engine to respond to new server info query
[+] July 24, 2004

Changes/Additions
Improved shell ejection behavior causing errors
[+] July 22, 2004

Changes/Additions
Improved behavior when a user changed their name to "spec_HELP_TEXT"
Players are only blocked by the shield's hitbox
Changing weapons but keeping the same animation index plays the new weapon's animation
Improved how smoke grenades come to rest
HE, smoke, and flashbang crosshairs are now the same size
Improved famas burst mode firing (matches the visuals)
Improved closed shield behavior
Improved hint message overwriting behavior
Switching to the C4 or grenades no longer masks AWP firing sound
Improved behavior of footstep sound when jumping to a different surface type
Buying a primary while throwing a grenade no longer lets players have primary weapons + shields
Improved sv_restart behavior (limit is increased to 60 seconds)
Cycler_sprites are reset properly and show up on subsequent rounds (chickens)
[+] June 28, 2004

Changes/Additions
Improved behavior of team_say
Server prints team and player info in the console for chat messages
Improved memory efficiency of hitbox animations to address intermittent server lag
[+] June 14, 2004

Changes/Additions
Added crosshair customization (color, size, opacity)
Corpses fade out with cl_corpse_stay
Improved player turning right hitbox behavior
Improved brass ejection behavior
hud_draw 0 doesn't remove blackout
Scope blackout drawn in software mode
Flashlight sound no longer masks weapon firing sounds
Improved text behavior in top-right corner of observer mode
Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
Improved hitbox behavior
[+] May 3, 2004

Changes/Additions
Scaled crosshair based on 1024 * 768
Updated de_vertigo
Updated headshot icon
[+] April 28, 2004

Changes/Additions
Added solid radar option
Various other improvements
Improved flashbangs (will not cancel out other flashbangs)
Updated German localized files
[+] April 2, 2004

Changes/Additions
Added a command line option ("-noaafonts") to disable anti-aliasing on fonts
Replace "#" with " " if it is the first character in a player's in-game name
[+] March 23, 2004

Bug fixes
Prevent the "connection to server lost due to level change" error
[+] March 9, 2004

Bug fixes
Changed HTTP download behavior to retry connections using old trickle download method if it can't download all files.
Fixed a crash bug when connecting to a dedicated server with an empty mapcycle.
Fixed a bug where MP3 volume wasn't working properly.
Fixed "STEAM UserID 0:0:1 is already in use on this server" message when connecting to LAN servers in offline mode.
Fixed memory leak in HLTV.
[+] February 9, 2004

Changes/Additions
Increased hit damage for elite pistols (slightly)
Decreased price for elite pistols to $800
Optimized entity lookup routines to reduce CPU load
Cstrike spectator health fix (switching players sometimes left health display incorrect)
Cstrike lastinv fix (lastinv works at start of round, after picking up items, etc)
Cstrike corpse popping fix
Cstrike FL_FAKECLIENT fix (3rd-party bots should work fine in cstrike once more)
Other small CPU optimizations
Stop motdfile from having "..", "\", "/" or ":" characters in its filename
Added new command line option "-dll". Syntax is -dll [game_dll_to_load]
Bug fixes
Fix xm1014 and m3 from making endless empty clip sounds when out of ammo
Fixed shield bug where client could purchase multiple primary weapons
Fixed file leak in ReadWaveFile() function
Fix for updated files on the server not getting to the client when using compression
Fixed extremely large rcon packets not being returned correctly
[+] January 15, 2004

Changes/Additions
The round timer is now disabled when the bomb is planted
The winning defensive team now gets the same amount of money whether they win by round timeout or not ($3250 instead of $2000)
Players on the offensive team who survive the round due to a round timeout no longer receive money the next round
The Terrorists get an additional $800 per player if they plant the bomb but lose the round
Fixed exploit where when a player died they could sometimes join the other team during the same round
Bug fixes
Fixed bug where shield would be invisible if a player picked the shield up immediately after throwing a grenade
Fixed custom decals not being downloaded from the server correctly
Fixed custom decals drawing incorrectly for the host of a listen server after another player joins
Fixed vgui textures being corrupted after going over a number of level changes
Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode
Fixed problem in sound system where it wouldn’t properly be shutdown at the end of a .wav file
Fixed banner picture not working correctly in HLTV
Fixed error message that was cut off when a player was disconnected from a game server
Changed the way that Asian fonts are displayed in game for compatibility on more platforms
[+] December 10, 2003

Changes/Additions
Optimized some of the particle drawing code
For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
Bug fixes
Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
Fixed regression that was causing the 'load failed' crash to happen on level change
Fixed shield exploit that involved dropping a weapon and buying a pistol in a specific order; you must restart your dedicated server to pick up this change
[+] November 26, 2003

Changes/Additions
Improved damage and accuracy of sg550 and g3sg1 sniper rifles
Added small shadow underneath player
Added autobuy and rebuy functionality to buy menus
Added extra progress indicators for downloading & initializing VAC security modules
Removed 'cmd dlfile' console command from being accessed directly from the console
Bug fixes
Fixed servers not being in world list if they specified a region on startup
[+] November 12, 2003

Changes/Additions
Added check to make sure only one instance of the game is running
Added code to try help diagnose the 'filesystem dll not found' sporadic error
Added some more info to help debug 'could not load filesystem' error
Added fallback to software mode if selected video mode is not supported when game tries to start
Added compression to server->client file transfers, reduces connection time downloading security module -- controlled by "sv_filetransfercompression" cvar.
Changed error string "BADPASSWORD" to be a friendly string
Changed default player name to be the users' friends name
Fixed "condump" command
Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods)
Added greater control of game startup background & layout -- controlled by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt
Increase MAX_HUD_SPRITES from 128 to 256
Added avi playback option to game startup - the text file media/StartupVids.txt contains the list of avi's to play
Changed missing models to only be fatal error when developer cvar > 1
Bug fixes
Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred when connecting to any server which was run from the Steam Games list
Fixed startup crash where the text file buffer wasn't always terminated correctly causing bad info to be parsed out
Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode
Fixed corrupted VGUI2 text when using the TriAPI
Fixed bug where singleplayer games were listed in the Mods list for HLDS.
Fixed bug where the Mod previously used wasn't being loaded properly (and saved) the next time you ran HLDS.
Fixed 'load failed' error causing players to timeout from server during level changes
Fixed problem pulling crates in half-life
Fixed mp3 volume slider not taking effect immediately
Fixed changing the bitdepth in video options not making the apply button show up
Fixed downloading of custom content from a server never saying 'complete'
Fixed sponsor banner never being shown in the game
Fixed game menus still be clickable even when hidden by game load dialog
Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg file
Fixed timer graphic not displaying in Counter-Strike
[+] October 10, 2003

Bug fixes
fixed shield not resetting player max speed when dropped
fixed being able to throw shield through walls if close enough
fixed dropping shield while reloading pistol causing the reload to happen faster
fixed case where shield could become invisible to other users
fixed typos in de_aztec and de_airstrip map descriptions
[+] September 9, 2003

Changes/Additions
Added skins support to Steam (\platform\skins).
Added new cvar "sv_region" to describe the region the server is in.
Added "region" concept to server browser.
Added range check for "gamma" cvar.
Removed dependency on WON protocols.
Removed Bots
Added more Buy Menu client commands to support the CStrike Retail weapon names: Pistols Shotguns SMG Rifles Machine Gun
9x19mm
km45
228compact
nighthawk
elites
fiveseven
12gauge
autoshotgun mac10
mp
smg
ump45
c90 defender
cv47
scout
krieg552
magnum
d3au1
clarion
m4a1
bullpup
krieg550 m249

HLTV: Maximum number of connected spectators is tracked ('status' command).
HLTV: Switched 'autoretry' behavior back to the way it was in 1.1.1.0.
HLTV: Added 'hltv' to heartbeat.
HLTV: Removed dependency on Won protocols.
Bug fixes
Fixed shield exploit with using 'lastinv' command.
Fixed bug with MOTD not being displayed.
Fixed server log (and console) getting spammed when a Terrorist would escape on an es_ map.
Fixed bug with Buy Menus overlapping each other.
Fixed talk icon not displaying sometimes.
Fixed MP3s being looked for in the wrong folder.
Fixed MP3 playback in being cutoff sometimes.
Fixed bug with the "kick" command.
Fixed bug where you couldn't enter a hostname that started with a number.
Fixed mouse support for 3dfx cards.
Fixed HTML scrollbars not showing up sometimes.
Fixed "hostname" being initialized to "Half-Life" for Listen servers (for all Mods).
HLTV: Fixed 'record' to continue recording demos after reconnect.
HLTV: Fixed cheering bug.
[+] August 11, 2003 - beta

Changes/Additions
Made Spectator settings persistent.
Changed defuse kit to be inactive in the CT Buy Menu on non de_ maps.
Increased Tactical Shield price to $2200.
Bug fixes
Fixed problem with clients getting "could not load gfx.wad" errors.
Fixed infinite loop due to malformed infostring.
Fixed format string crash bug in logging.
Fixed screen becoming corrupt when using alt-tab with ATI cards.
Fixed crash when using alt-tab while a sentence was playing.
Fixed bug with Spectator PIP getting stuck on screen.
Fixed Spectator GUI staying active if you viewed the help screen across a level change.
Fixed not being able to use "duck" key to hide Spectator GUI.
Fixed problem where external mods hooking into MOTD (i.e. amxmod) left the background screen up once the dialog was dismissed.
Fixed banner image not showing when connecting to HLTV proxies (with an image set).
Fixed corrupt text in scoreboard when connecting via HLTV.
Fixed bug where the round would not restart until the planted bomb goes off, even if all of the players on both teams were dead.
Fixed bug with team menu and trying to change team when you're VIP.
Fixed bug where VIP team button was never being enabled for players on team CT.
Fixed bug where you could pick-up weapons while your Tactical Shield was deployed.
Fixed bug where dropping the Tactical Shield while deploying would make the player invulnerable.
[+] July 21, 2003 - beta

Changes/Additions
Added support to choose voice codec quality.
More changes to Aztec to reduce CPU overhead.
Added new explosion sounds.
Bug fixes
Fixed radio/VOX sounds not playing after alt-tab'ing out of the game.
Fixed server info dialog staying up over game.
Fixed several slowdowns when having a large number of users in a friends list.
fixed sniper zoom blackout not being the same size at different resolutions.
Fixed hitch first time sound was played through vgui when not in game.
[+] July 14, 2003 - beta

Changes/Additions
Changed so you can't purchase a weapon that you're already holding.
Added the server's player list to the Game Info dialog.
Removed "cl_latency" cvar.
Changed server list to mark servers that fail to respond as "not responding".
Changes to the server's value of "sv_alltalk" are announced to clients in the console.
Added autokick of idle players to the server's log file.
Added the ability to use radio commands by name to allow for scripting. Names are: Radio1 Radio2 Radio3
coverme
takepoint
holdpos
regroup
followme
takingfire
go
fallback
sticktog
getinpos
stormfront
report
roger
enemyspot
needbackup
sectorclear
inposition
reportingin
getout
negative
enemydown

Bug fixes
Fixed bug with settings.scr "LIST" cvars not being handled correctly.
Fixed VIP being able to pickup the Tactical Shield.
Fixed bug where radio commands and hostages would sometimes get stuck in the radar after a changelevel.
Fixed bug where restricted weapons (on as_ maps) weren't being disabled in the Buy Menu.
Fixed Tactical Shield fastswitch exploit.
Fixed Spectator problems in widescreen mode.
[+] July 6, 2003 - beta

Bug fixes
Fixed another issue related to font drawing in Windows.
Corrected some of the values for weapons in Counter-Strike.
Fixed bug where fonts would not draw on some versions of Windows.
[+] July 4, 2003 - beta

Changes/Additions
Reduced entity count in Aztec to improve server performance.
Bug fixes
Fixed bug where radar would disappear during gameplay.
Fixed bug where tactical Tactical Shield wasn't removed during a round restart.
Fixed bug when drawing fonts with full screen anti-aliasing on.
Fixed bug friends and serverbrowser settings not being saved correctly if edited in-game.
Fixed bug where sounds weren't played properly when using Friends.
Fixed bug where progress bar would only show the first file you're downloading from a game server.
Fixed bug in keyboard settings list where you could scroll selection bar off the visible page using the arrow keys.
Fixed bug where the first mouse click wouldn't work after exiting the UI.
Fixed bug where the scoreboard would be incorrect when users were connecting.
Fixed bug where the M4A1 silencer animation wouldn't play the sound at the correct time.
[+] June 24, 2003 - beta

Changes/Additions
Changed scoreboard to display enemies who are dead on the opposite team.
Bug fixes
Fixed bug where ping times could be displayed incorrectly for game servers.
Fixed bug that made server list appear slowly for server browser.
Fixed in-game fonts not displaying properly when running in 16-bit mode.
[+] June 20, 2003 - beta

Changes/Additions
Player list dialog now shows the friends name of all the other players on the server.
Counter-Strike new game dialog now remembers the map you selected and uses that as the default for next time.
Made knife secondary attack do significantly more damage if hitting someone in the back.
Optimized new weather effects.
Disabled Video Mode drop down menu if the video card can't display Widescreen modes.
Fixed random characters appearing at the end of the map overview description (on the team page)
Changed Counter-Strike text chat so Spectators can chat with dead players.
Throttled how often nav meshes are drawn (confused fast video cards).
All games are ready for Steam Linux server release.
Bug fixes
Fixed font drawing problems with Windows 98/ME.
Fixed splash screen not drawing correctly in software mode.
Fixed HUD sprites not drawing correctly in OpenGL.
Fixed progress bar for launching dedicated server.
Fixed Shield/Knife model playing wrong idle animation while deployed.
Fixed Shield/Knife model using the wrong knife model.
[+] June 5, 2003 - beta

Changes/Additions
Redesigned the "New Game" dialog in Counter-Strike.
Clarion 5.56 and IDF Defender sounds redone in Counter-Strike.
Bullet ricochet sounds redone in Counter-Strike.
Valve Anti-Cheat is now active in the Steam beta.
Explosion sounds redone in Counter-Strike.
New Knife model in Counter-Strike.
Added "servercfgfile" cvar back into the engine.
Changed references from woncomm.lst to valvecomm.lst.
Changed so dead players hear their teammates' radio commands (like voice) in Counter-Strike.
Changed so Spectators will hear team radio commands while spectating a specific player (not roaming) in Counter-Strike.
Reworked Counter-Strike Buy Menus.
Changed so weapon buttons are deactivated if the player doesn't have enough money in Counter-Strike.
Text is now all displayed via VGUI2. Text will properly scale in different resolutions.
Message of the Day in Counter-Strike can use an HTML file (either the motd.txt contains a simple URL or it is a html file itself).
Re-implemented ability to uparrow through history of commands in the console.
Added disconnect and resume buttons to the main menu.
Added in Steam monitoring tool. This will display Steam activity on your machine.
Update news is displayed during the launch of the game if content is being downloaded.
Optimized protocol for Steam content delivery.
Server browser can be refreshed using the F5 key.
Moved muting and friends status out of the scoreboard. This is handled in the Player List section of the UI.
You can run multiple copies of the same application now. This is most useful for Dedicated Servers.
Scoreboard will now grow dynamically in Counter-Strike, rather than having a scrollbar.
Added Hearts and Spades to Friends mini-games.
Added ability to force or disable automatic updating of individual Steam titles via Games list.
Changed so "sv_alltalk 1" allows spectators and players to chat with each other in Counter-Strike.
HLTV: New command "clearbanns" - removes all IPs from bann list.
Added "mapchangecfgfile" cvar. Set this to the filename of the file you want run on map change.
Bug fixes
Fixed bullets firing through the Tactical Shield in some situations.
Fixed bug with custom decals.
Fixed bug where CD Audio CD tracks were never being played even if there was a valid CD in the drive.
Fixed bug with pausing/starting MP3 streams when console/UI is brought up and closed again.
Fixed bug where game could crash when initializing MSS sound thread.
Fixed bug in server browser if you uparrow or downarrow in an empty list and then "connect".
Fixed problem with being able to buy weapon and kill yourself at the same time (server crash) in Counter-Strike.
Fixed a number of bugs related to Friends messages.
Fixed format string crash bug when logging.
Removed "This map has an escape zone/This map DOES NOT have an escape zone" console spam in Counter-Strike.
Removed "Explosion Damage" console spam in Counter-Strike.
Removed "unknown command _special" being spammed to the console whenever +attack2 is pressed in Counter-Strike.
Fixed server freeze/crash exploit caused by malformed userinfo information in connect packets.
Fixed potential exploits due to buffer overflows in infostring handling.
Fixed bug in Counter-Strike where spectators were changed to "Free Look" at the end of a round and their settings were never restored when a target was available.
HLTV: Fixed "NULL" player names in HLTV demos.
[+] March 3, 2003 - beta

Changes/Additions
Players will not lose their kills when they change to spectator mode
Changed radar so dropped bomb flashes slower and planted bomb flashes faster
Changed radar so planted bomb flashes as an X
Changed default setting for "mp_logmessages" to 1
Bug fixes
Fixed small compile bug in de_aztec
Fixed bug where game would freeze up during gameplay
Fixed sorting bug in particle system
Fixed bug where spectate button wasn't being shown if you were dead and bring up the team selection menu
Fixed bug with Clarion 5.56 and IDF Defender ammo counts when purchasing extra ammo
[+] February 12, 2003 - beta

Changes/Additions
Added in ability to buy items by name to allow for scripting. Item names are: Pistols Shotguns SMG Rifles
glock
usp
p228
deagle
elites
fn57
m3
xm1014 mac10
tmp
mp5
ump45
p90 galil
ak47
scout
sg552
awp
g3sg1
famas
m4a1
aug
sg550
Machine Gun Ammo Equipment
m249 primammo
secammo vest
vesthelm
flash
hegren
sgren
nvgs
defuser
sgren
nvgs
shield

Bug fixes
Fixed streetlamp in Inferno
Fixed floating staircases in Inferno
Fixed bullet penetration problem with railings in Inferno
Fixed bug where you could throw the bomb to a place where it could not be picked up in Aztec
Fixed spawn kill probelm in Aztec
Swapped door orientation back at CT spawn
Fixed silent plant bug at A in Airstrip
Added sign crate to B in Airstrip
Fixed bug where players would get stuck behind a tree near bridge from the T spawn in Airstrip
Fixed netgraph.
[+] January 31, 2003 - beta

Changes/Additions
Updated version of de_airstrip. Another route added from the CT spawn point.
Updated version of de_aztec.
Updated version of de_pirenesi.
Updated version of de_inferno.
Changed order of weapons in Buy Menus. They are sorted by price now.
Added .tga files to the Buy Menus for the Nightvision goggles, Kevlar, Kevlar/Helmet, and the Defuse kit.
Updated the .tga file for the Elite pistols to show two guns instead of one.
Changed default spectator modes to chase locked with auto director enabled.
Removed the gaps in Buy Menus for weapons you can't buy.
Deactivated invalid camera options when in spectator mode.
Bug fixes
Fixed crash when running game in software mode.
Fixed the smoke grenades while spectating, now will work in all modes, including the overview map.
Fixed not being able to drop the C4 as a terrorist while holding a shield without dropping the shield first.
Fixed shield bullet penetration bug. Bullets will not penetrate the shield under any situation.
Fixed exploit where you would be hit in the shield and then be invincible to fall damage.
Fixed crosshair disappearing if you switched to a different weapon while holding a deployed shield.
Fixed bug that would give you armor if the damage you took was really low.
Fixed wrong player animation being played while holding a shield and throwing a grenade or swinging the knife.
Fixed bug with spectator mode chase free and having auto director enabled.
Fixed bug with bottom spectator menu button if there are no players available to spectate.
Fixed death notices appearing under the upper spectator panel when in spectator mode.
Fixed chat text appearing under the bottom spectator panel when in spectator mode.
Fixed position of chat text input when in spectator mode.
Fixed bug with the status bar and the chat text overlapping a little at some resolutions.
Fixed a bug where a player's screen would not get faded back in if mp_fadetoblack was being used.
Fixed flashbang description. The text was being cut off in the Buy Menus.
Fixed crash when running rcon commands from the client.
Bringing up Friends in-game will work faster now.
Fixed problem where the incorrect skyboxes were shown in some maps.
Fixed incorrect prices for some of the weapons in text style Buy Menus.
Fixed flashbang price being shown incorrectly as $300.
[+] January 16, 2003 - beta

Changes/Additions
Complete rework of launcher UI.
"mp_logmessages" set to "on" by default.
Added spam check to "timeleft" command.
Added two new rifles, the IDF Defender and Clarion 5.56.
Added a Riot Shield for the CTs.
New version of de_inferno.
New version of de_aztec.
Added new map de_airstrip.
Increased Glock damage slightly.
Added widescreen view modes for hardware that supports it.
Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
Added zoom & health in HLTV.
Improved load times to join servers.
Engine supports masked and additive textures modes on models.
Added widescreen monitor support (16:9 and 5:4).
Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window.
Windows HLDS now loads sw.dll again, swds.dll is no longer needed.
HLTV log files have time stamp in file name.
Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds.
Planted bomb now flashes in Terrorist's radar.
Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
Changed so the bomb defuser gets three frags for successfully defusing the bomb.
Changed so when bomb goes off, the player that planted the bomb gets three frags.
Changed so live players don't see enemy deaths in the scoreboard.
Changed default spectator mode to "chase_locked".
Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit).
Added number of ban entries to "listid" response to aid in parsing.
Removed command "dem_edit", use "hl.exe -demoedit" instead.
Changed default setting for "mp_logmessages" to 1
Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000.
Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).
Bug fixes
Fixed messagemode exploit where you could set cvars on the client without the console.
Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
Fixed players being able to move up ladders faster than their maxspeed.
Fixed bug with chat input and PIP overlapping while in spectator mode.
Fixed HLTV flashbang bug.
Fixed mouse input bug when playing with very low sensitivity in Windows XP.
Reskinned weapons to improve memory footprint.
Added spam check to timeleft command.
Reworked in-game spectator modes to make it easier to use.
Fixed demo playback for demos containing svc_filetxferfailed messages.
Fixed bug with HLTV director command 'stufftext'
HLTV now handles svc_setview correctly
Don't relay admin_mod commands to spectators like rate, cl_updaterate, etc.
Removed unused latency code ( was related to pushlatency)
If connected to HLTV, allow higher ex_interp values.
Changed way how status messages are handled (to get total spectator & available slot numbers).
Default HLTV updaterate will be 10 (not 20) to save bandwidth.
Fixed demo recording after changelevel.
Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
Fixed players being able to move up ladders faster than their maxspeed.
Fixed spectator bug where you can't always cycle forwards and backwards through the players (you can only cycle one direction).
Reduced default sv_maxupdaterate value from 60 to 30.
Fixed bug with snow sounds not playing sometimes.
Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server.
Fixed zoomed sniper crosshair in HLTV mode.
Fixed "sv_visiblemaxplayers" setting not working for info/details query response.
[+] June 12, 2002 - release 1.5

Changes/Additions
New map de_piranesi.
Ricochet included in this release.
Added logging of the anti-cheat system catching and kicking detected cheats.
Added logging of "kick" commands.
Added logging of "banid" commands.
Changed error message if clients try to download missing resources to be more helpful.
Added new debug message for mod makers if a packet couldn't be parsed correctly.
Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
Linux: hlds_run uses "exec" when you define the "-norestart" option.
Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.
Added "serverversion", can be set to '1108' to view/re-record old demos.
Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
Bug fixes
Fixed mp_hostagepenalty not working.
Fixed problem with server locking when the bomb is planted and a new player joins the server.
Restored "mp_fadetoblack" server variable.
Fixed incorrect WonID logging.
Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
Fixed DMC powerup bug where the invisibility ring would make people glow red.
Fixed rcon bug in HLTV.
Fixed delay being reset to default value during changelevel.
Fixed a problem with propagating HLTV banners.
Fixed client freeze on exit.
Fixed framerate problem on some ATI video cards.
Fixed MaxPing filter not being saved correctly.
Fixed sky box bug.
Linux: Fixed server using 64 MB more memory than it needed to.
Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode.
[+] April 24, 2002 - release 1.4

Changes/Additions
Added Anti-Cheat protection.
User Interface redone for HLTV.
Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
New map cs_havana
New map de_chateau
Updated version of map de_train
Enhanced in-game spectator mode to include HLTV features
Added new first-person mode to spectator modes
Speaking players flash in team members' radars
Dead bodies remain on the ground for the entire round
Dropped bomb blinks red in Terrorist team's radar
Changed so only Terrorists are notified when the bomb is dropped or picked up
Changed so players must stand still when planting the bomb (including no jumping)
Changed so players can't move or shoot while defusing the bomb
Adjusted pistol accuracy while jumping (all pistols)
Adjusted player jumping values to minimize bunny hopping
Changed so the VIP can't drop any weapons
If player dies, view zooms away from falling body while changing the angle to show the killer
Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
Changed so name changes for dead players are stored and processed when the players respawn back into the world
Changed the way "kevlar" and "kevlar/helmet" work using the Buy Menus...made them work together
Added a sound when "kevlar" and "kevlar/helmet" are purchased
Removed players hearing enemy radio calls
Added code to force "sv_clienttrace 1" on the server
Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
Added cheering to HLTV.
Muting a player in the scoreboard will also mute their text messages.
Steam beta clients and non-Steam clients can play together on the same server now.
Voice communication uses DirectSound by default now.
Added player ID to Half-Life DM.
Added chat flood protection to HLDM.
Added logging of fatal Sys_Error server shutdowns.
Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
"mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66
"sv_restart" acts exactly the same as "sv_restartround"
"sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1
"sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1
"cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600
"cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1
"cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0
Bug fixes
Smoke grenade fix
Radio command fix
Fixed duplicate HUD weapon sprite bug
Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
Fixed uneven movement rate when moving through water
Fixed server locking up at end of round when a lot of grenades are in play
Fixed several ammo inconsistencies between weapons that share ammo types
Fixed a T as CT skin bug
Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
Fixed some view_model animation bugs
Fixed 'use' key causing an instant player stop with no deceleration
Fixed bogus \Save directory being created when you ran Half-Life.
Fixed filter logic in the launcher.
Fixed bug where clients couldn't connect to server side only MODs.
Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
Fixed AddIP command.
Fixed crash when a func_breakable triggers a trigger_counter.
Fixed Egon gun beam problem in Half-Life DM.
Fixed Tau cannon prediction problem.
Fixed fog messing Additive sprites.
Fixed Alien Grunts not making any attack sounds.
Fixed Egon's beam looking yellow in sofware mode.
Removed "friends" connectionless packet query.
Fixed "bad address type" fatal server error (caused by clients with long names).
Fixed "condump" so the output won't overwrite previous files.
Fixed "cvarlist" so the output won't overwrite previous files.
Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
Fixed "vote" and "votemap" commands to work correctly
Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.
Fixed incorrect Hitboxes fixed when holding specific weapons.
[+] December 20, 2001 - release 1.3

Changes/Additions
Multicast spectator added.
Voice communication added.
Added server chat to logging.
Redesigned multiplayer scoreboard.
CapsLock key is now bindable.
Switching to Spectator is now logged.
Changed minimum value for "mp_chattime" to 1 second
Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
Radio commands can be heard by nearby enemies. Commandmenu support implemented.
"mp_logdetail" Bitwise cvar to set the level of detail for logging attacks. Bit 0 - Log Enemy Attacks Bit 1 - Log Teammate Attacks default: 0 Usage: "mp_logdetail 0" - Log no attacks "mp_logdetail 1" - Log enemy attacks "mp_logdetail 2" - Log teammate attacks "mp_logdetail 3" - Log enemy AND teammate attacks
"mp_startmoney" Sets the amount of starting money players may have. maximum: 16000 minimum: 800 default: 800
Bug fixes
Bunny hopping removed.
Fixed client-side shots not matching the server-side counterparts.
Fixed banned.cfg problem with more than 1024 entries.
Fixed screenshots overwriting each other.
Buffer overflow exploit fixed.
"condump", "cmdlist", and "cvarlist" only write out to the game directory.
Fixed Spectator mode bug.
Fixed hitbox issues.
Fixed hitbox issues.
Fixed nightvision bug.
Fixed "slot10" not working correctly.
[+] June 27, 1999 - release 1.1

Changes/Additions
Added spectator mode -- allow_spectators (0/1)
Terrorist bomb backpack re-added
Upgraded player models to 512X512 textures
CT defuse kit pack re-added
Made jumping while shooting more inaccurate w/ submachineguns
Took out sniper crosshair when zoomed out
AWP leg shots now non-lethal
Swimming animation added to models
Status bar text uses team colors
All CS Strings localized to titles.txt
Added option to take "end game" screenshot
Length of MOTD increased to 1536
Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam
Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy
Logic used to cycle the map has been changed. The map will cycle if one of three conditions has been met: "mp_timelimit" has been met, "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds" have been played.
Fixed many cheats
Changed logging format to meet the standars at [link widoczny dla zalogowanych]
mp_playerid Toggles what information players see in the status bar 0 everyone: players see all names listed in the status bar (with appropriate team colors) 1 team only: players only see names for their teammates and hostages in the status bar 2 off: players do not see any names in the status bar (hostages included) 0 is the default
mp_fadetoblack (overrides mp_forcechasecam) 0 nothing 1 player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) 0 is the default
mp_forcechasecam 0 free to spectate anyone when player dies 1 only allowed to spectate player's own team when player dies 2 not allowed to spectate anyone...player's view stays where the player dies 0 is the default
mp_buytime (float) Can now designate the desired amount of buy time for each round min buy time is .5 minutes no max buy time Example: mp_buytime 1.8 // 108 seconds of buy time 1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float) Changed to support partial minutes min round time is 1 min max round time is 9 min Example: mp_roundtime 1.3 // 78 seconds 5 min is the default (CS 1.0 round time)
mp_winlimit Will cycle the map after one team reaches this many wins 0 is the default (no win limit)
mp_timelimit (float) Fixed to support 0 (no time limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0 is the default
allow_spectators 0 Do not allow spectators 1 Allow spectators
Bug fixes
Out of ammo hint message fixed
Punished for tk hint message fixed
Through floor death animation fixed
[+] June 19, 1999 - release 1.0

Changes/Additions
Added three new weapons: (H&K UMP .45, FN Five-Seven, & SIG SG-550)
Redone player models
incorporated Valve's model blending technology
left beta stages
prosze bardzo I JUŻ NIE ODZYWAJ Noobie......
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PostWysłany: Pią 18:03, 16 Mar 2007    Temat postu:

ale mnie to nie interesuje Smile i zaraz poblokuje pisanie dla typ. "Gość"

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